A runtime copy of a zone, optionally bound to a game server.

interface MultiplayerInstance {
    created_at?: null | string;
    current_players: number;
    difficulty?: null | string;
    expires_at?: null | string;
    id: string;
    instance_kind: MultiplayerInstanceKind;
    last_heartbeat_at?: null | string;
    layer: number;
    max_players: number;
    metadata: MultiplayerMetadata;
    realm_id: string;
    server?: null | MultiplayerServer;
    server_id?: null | string;
    state: MultiplayerInstanceState;
    title_id: string;
    updated_at?: null | string;
    zone_id: string;
}

Properties

created_at?: null | string
current_players: number
difficulty?: null | string
expires_at?: null | string
id: string
last_heartbeat_at?: null | string
layer: number
max_players: number
realm_id: string
server?: null | MultiplayerServer
server_id?: null | string
title_id: string
updated_at?: null | string
zone_id: string

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