Alias of actual granted_quantity, not the promised purchased_quantity.
acquired_quantity - remaining_quantity - revoked_quantity. Includes unrecoverable consumed units.
Null when the captured purchase has not produced an actual grant lot.
Actual granted units; zero when no lot exists, even if promised units are positive.
Consumable usage only. Durable/pass grants return null; ownership is not proof of gameplay use.
Promised units from the frozen grant quantity multiplied by order quantity, not money.
Bounded revoked_quantity + unrecoverable_quantity. This overlaps consumed quantity; do not subtract twice.
Units remaining in the lot; expired/unavailable lots may still have raw remaining units.
Units actually recovered/revoked by a refund; not gameplay consumption.
Refunded units that could not be recovered because already consumed. Overlaps consumed_quantity.
Server-calculated usable units after expiry and payment/fulfillment restrictions.
Generated using TypeDoc
One purchase's server-calculated grant lot, not the player's aggregate inventory balance.