interface GameDesignBlueprintInput {
    gameName?: string;
    genre?: GameDesignGenre;
    genres?: string[];
    mainPressure: string;
    playMode: GameDesignPlayMode;
    playerFantasy: string;
    preferredActivities?: string;
    primaryGoal: string;
    progression?: string;
    sessionLength: GameDesignSessionLength;
    setting: string;
    signatureTwist: string;
}

Properties

gameName?: string

Primary deterministic fallback profile retained for older clients.

genres?: string[]

Exact genre names selected from Utility.listGenres().

mainPressure: string
playerFantasy: string
preferredActivities?: string
primaryGoal: string
progression?: string
setting: string
signatureTwist: string

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