interface GameDesignBlueprint {
    ai_used: boolean;
    coreFantasy: string;
    coreLoop: GameDesignBlueprintItem[];
    coreTest: string;
    coreVerbs: string[];
    descriptor: string;
    documentationInstruction: string;
    gameName: string;
    mechanics: GameDesignBlueprintItem[];
    pillars: GameDesignBlueprintItem[];
    scopeRules: string[];
    sessionLoop: string[];
    shortPitch: string;
}

Properties

ai_used: boolean
coreFantasy: string
coreTest: string
coreVerbs: string[]
descriptor: string
documentationInstruction: string
gameName: string
scopeRules: string[]
sessionLoop: string[]
shortPitch: string

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